• Api Documentation
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  • FishNet
    • InstanceFinder
  • FishNet.Authenticating
    • Authenticator
  • FishNet.Broadcast
    • IBroadcast
  • FishNet.Broadcast.Helping
    • BroadcastHandlerBase
  • FishNet.CodeGenerating
    • AllowMutableSyncTypeAttribute
    • CustomComparerAttribute
    • DefaultDeltaReaderAttribute
    • DefaultDeltaWriterAttribute
    • DefaultReaderAttribute
    • DefaultWriterAttribute
    • ExcludeSerializationAttribute
    • IncludeSerializationAttribute
    • NotSerializerAttribute
    • ReadUnallocatedAttribute
    • UseGlobalCustomSerializerAttribute
  • FishNet.Component.Animating
    • NetworkAnimator
  • FishNet.Component.ColliderRollback
    • ColliderRollback
    • RollbackManager
    • RollbackPhysicsType
  • FishNet.Component.Observing
    • DistanceCondition
    • GridCondition
    • GridEntry
    • HashGrid
    • HashGrid.GridAxes
    • HostOnlyCondition
    • MatchCondition
    • MatchCondition.ConditionCollections
    • OwnerOnlyCondition
    • SceneCondition
  • FishNet.Component.Ownership
    • PredictedOwner
    • PredictedSpawn
  • FishNet.Component.Prediction
    • NetworkCollider
    • NetworkCollider2D
    • NetworkCollision
    • NetworkCollision2D
    • NetworkTrigger
    • NetworkTrigger2D
    • OfflineRigidbody
    • Rigidbody2DState
    • RigidbodyPauser
    • RigidbodyState
    • RigidbodyStateExtensions
    • RigidbodyStateSerializers
    • RigidbodyType
  • FishNet.Component.Scenes
    • DefaultScene
  • FishNet.Component.Spawning
    • PlayerSpawner
  • FishNet.Component.Transforming
    • DetachableNetworkTickSmoother
    • MonoTickSmoother
    • NetworkTickSmoother
    • NetworkTransform
    • NetworkTransform.ComponentConfigurationType
    • NetworkTransform.GoalData
    • NetworkTransform.RateData
    • NetworkTransform.SnappedAxes
    • NetworkTransform.TransformData
    • NetworkTransform.TransformData.ExtrapolateState
    • SynchronizedProperty
  • FishNet.Component.Utility
    • BandwidthDisplay
    • PingDisplay
  • FishNet.Connection
    • NetworkConnection
    • NetworkConnectionExtensions
  • FishNet.Managing
    • NetworkManager
    • NetworkManager.HostIterationOrder
    • NetworkManager.PersistenceType
    • NetworkManagerExtensions
    • RemoteTimeoutType
  • FishNet.Managing.Client
    • ClientManager
    • ClientObjects
  • FishNet.Managing.Debugging
    • DebugManager
  • FishNet.Managing.Logging
    • LevelLoggingConfiguration
    • LoggingConfiguration
    • LoggingType
  • FishNet.Managing.Object
    • DualPrefab
    • ManagedObjects
  • FishNet.Managing.Observing
    • ObserverManager
  • FishNet.Managing.Predicting
    • PredictionManager
    • PredictionManager.PostPhysicsSyncTransformDel
    • PredictionManager.PostReconcileDel
    • PredictionManager.PostReplicateReplayDel
    • PredictionManager.PrePhysicsSyncTransformDel
    • PredictionManager.PreReconcileDel
    • PredictionManager.PreReplicateReplayDel
    • PredictionManager.ReconcileDel
    • PredictionManager.ReplicateReplayDel
    • ReplicateStateOrder
  • FishNet.Managing.Scened
    • ClientPresenceChangeEventArgs
    • DefaultSceneProcessor
    • EmptyStartScenesBroadcast
    • LoadOptions
    • LoadParams
    • LoadQueueData
    • PreferredScene
    • ReplaceOption
    • SceneLoadData
    • SceneLoadEndEventArgs
    • SceneLoadPercentEventArgs
    • SceneLoadStartEventArgs
    • SceneLookupData
    • SceneManager
    • SceneProcessorBase
    • SceneScopeType
    • SceneUnloadData
    • SceneUnloadEndEventArgs
    • SceneUnloadStartEventArgs
    • UnloadedScene
    • UnloadOptions
    • UnloadOptions.ServerUnloadMode
    • UnloadParams
    • UnloadQueueData
  • FishNet.Managing.Server
    • ClientConnectionChangeBroadcast
    • ConnectedClientsBroadcast
    • KickReason
    • ServerManager
    • ServerObjects
  • FishNet.Managing.Statistic
    • NetworkTrafficArgs
    • NetworkTraficStatistics
    • StatisticsManager
  • FishNet.Managing.Timing
    • EstimatedTick
    • EstimatedTick.OldTickOption
    • PhysicsMode
    • PreciseTick
    • PreciseTickExtensions
    • PreciseTickSerializer
    • TickRounding
    • TickType
    • TimeManager
  • FishNet.Managing.Transporting
    • IntermediateLayer
    • LatencySimulator
    • TransportManager
  • FishNet.Managing.Utility
    • Packets
  • FishNet.Object
    • ClientAttribute
    • DataOrderType
    • DespawnType
    • EmptyNetworkBehaviour
    • GlobalPreserveOwnedObjects
    • NetworkBehaviour
    • NetworkObject
    • NetworkObject.HostVisibilityUpdatedDelegate
    • NetworkObjectIdComparer
    • NetworkPreserveOwnedObjects
    • ObserversRpcAttribute
    • ReplicateState
    • ReplicateStateExtensions
    • RpcAttribute
    • ServerAttribute
    • ServerRpcAttribute
    • TargetRpcAttribute
    • TransformProperties
    • TransformPropertiesCls
    • TransformPropertiesFlag
    • TransformPropertiesOptionExtensions
  • FishNet.Object.Prediction
    • AdaptiveInterpolationType
    • ChildTransformTickSmoother
    • IReconcileData
    • IReplicateData
    • PredictionigidbodySerializers
    • PredictionRigidbody
    • PredictionRigidbody.AllForceData
    • PredictionRigidbody.EntryData
    • PredictionRigidbody.ForceApplicationType
    • PredictionRigidbody.IForceData
    • PredictionRigidbody2D
    • PredictionRigidbody2D.AllForceData
    • PredictionRigidbody2D.EntryData
    • PredictionRigidbody2D.ForceApplicationType
    • PredictionRigidbody2D2DSerializers
    • ReconcileAttribute
    • ReplicateAttribute
  • FishNet.Object.Synchronizing
    • ByteSyncVar
    • DoubleSyncVar
    • FloatSyncVar
    • ICustomSync
    • IntSyncVar
    • LongSyncVar
    • ReadPermission
    • SbyteSyncVar
    • ShortSyncVar
    • SyncDictionary<TKey, TValue>
    • SyncHashSet<T>
    • SyncList<T>
    • SyncObjectAttribute
    • SyncStopwatch
    • SyncStopwatch.SyncTypeChanged
    • SyncStopwatchOperation
    • SyncTimer
    • SyncTimer.SyncTypeChanged
    • SyncTimerOperation
    • SyncTypeSettings
    • SyncVarAttribute
    • UIntSyncVar
    • ULongSyncVar
    • UShortSyncVar
    • Vector2IntSyncVar
    • Vector2SyncVar
    • Vector3IntSyncVar
    • Vector3SyncVar
    • Vector4SyncVar
    • WritePermission
  • FishNet.Observing
    • HostVisibilityUpdateTypes
    • NetworkObserver
    • NetworkObserver.ConditionOverrideType
    • ObserverCondition
    • ObserverConditionType
  • FishNet.Serializing
    • AutoPackType
    • DeltaSerializerOption
    • DeltaSerializerOptionExtensions
    • PooledReader
    • PooledWriter
    • Reader
    • Reader.DataSource
    • ReaderPool
    • SubStream
    • Writer
    • WriterPool
  • FishNet.Transporting
    • Channel
    • ClientConnectionStateArgs
    • ClientReceivedDataArgs
    • ConnectedClientsArgs
    • IPAddressType
    • LocalConnectionState
    • RemoteConnectionState
    • RemoteConnectionStateArgs
    • ServerConnectionStateArgs
    • ServerReceivedDataArgs
    • Transport
    • TransportConsts
  • GameKit.Dependencies.Utilities
    • ApplicationState
    • Arrays
    • BasicQueue<T>
    • Booleans
    • Bytes
    • CanvaseGroups
    • CanvasGroupBlockingType
    • CollectionCaches<T>
    • CollectionCaches<T1, T2>
    • Collider2DExtensions
    • ColliderExtensions
    • DictionaryFN
    • Disks
    • Enums
    • Floats
    • Hashing
    • Ints
    • IOs
    • IResettable
    • IWeighted
    • Layers
    • LayoutGroups
    • Materials
    • Maths
    • ObjectCaches<T>
    • Objects
    • Particles
    • PointerMonoBehaviour
    • Quaternions
    • ResettableCollectionCaches<T>
    • ResettableCollectionCaches<T1, T2>
    • ResettableObjectCaches<T>
    • ResettableT1CollectionCaches<T1, T2>
    • ResettableT2CollectionCaches<T1, T2>
    • Strings
    • Transforms
    • UInts
    • Vectors
    • WeightedRandom
  • GameKit.Dependencies.Utilities.ObjectPooling
    • ListStack<GameObject>
    • ObjectPool
    • PoolData
  • GameKit.Dependencies.Utilities.ObjectPooling.Examples
    • Projectile
    • ProjectileSpawner
  • GameKit.Dependencies.Utilities.Types
    • ByteRange
    • CanvasGroupFader
    • CanvasGroupFader.FadeGoalType
    • CanvasTracker
    • DDOL
    • FloatRange
    • FloatRange2D
    • IntRange
    • IOrderable
    • RectTransformResizer
    • RectTransformResizer.ResizeData
    • RectTransformResizer.ResizeDelegate
    • ResettableRingBuffer<T>
    • ResettableRingBuffer<T>.Enumerator
    • RingBuffer<T>
    • RingBuffer<T>.Enumerator
    • SceneAttribute
    • ScrollbarValueSetter
    • SingletonScriptableObject<T>
    • SmoothCameraTarget
    • TimedOperation
    • UIntRange
    • Vector2Range
  • GameKit.Dependencies.Utilities.Types.CanvasContainers
    • ButtonData
    • ButtonData.PressedDelegate
    • FloatingContainer
    • FloatingImage
    • ImageButtonData
    • ResizableContainer
  • GameKit.Dependencies.Utilities.Types.OptionMenuButtons
    • FloatingOptions

Class FloatingContainer

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
CanvasGroupFader
FloatingContainer
FloatingImage
ResizableContainer
Inherited Members
CanvasGroupFader.FadeGoal
CanvasGroupFader.IsHiding
CanvasGroupFader.IsVisible
CanvasGroupFader.CanvasGroup
CanvasGroupFader.UpdateCanvasBlocking
CanvasGroupFader.FadeInDuration
CanvasGroupFader.FadeOutDuration
CanvasGroupFader.OnEnable()
CanvasGroupFader.OnDisable()
CanvasGroupFader.Update()
CanvasGroupFader.ShowImmediately()
CanvasGroupFader.HideImmediately()
CanvasGroupFader.Show()
CanvasGroupFader.OnShow()
CanvasGroupFader.Hide()
CanvasGroupFader.OnHide()
CanvasGroupFader.CompleteFade(Boolean)
CanvasGroupFader.SetCanvasGroupBlockingType(CanvasGroupBlockingType)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: GameKit.Dependencies.Utilities.Types.CanvasContainers
Assembly: GameKit.Dependencies.dll
Syntax
public class FloatingContainer : CanvasGroupFader

Fields

EdgeAvoidance

How much to avoid screen edges when being moved.

Declaration
[Tooltip("How much to avoid screen edges when being moved.")]
[SerializeField]
protected Vector2 EdgeAvoidance
Field Value
Type Description
UnityEngine.Vector2

RectTransform

RectTransform to move.

Declaration
[Tooltip("RectTransform to move.")]
[SerializeField]
protected RectTransform RectTransform
Field Value
Type Description
UnityEngine.RectTransform

UseEdgeAvoidance

True to use edge avoidance.

Declaration
[Tooltip("True to use edge avoidance.")]
[SerializeField]
protected bool UseEdgeAvoidance
Field Value
Type Description
System.Boolean

Methods

AttachGameObject(GameObject)

Attachs a gameObject as a child of this object and sets transform valus to default.

Declaration
public void AttachGameObject(GameObject go)
Parameters
Type Name Description
UnityEngine.GameObject go

GameObject to attach.

Move()

Moves to configured goals.

Declaration
protected virtual void Move()

Show(Transform, Nullable<Vector2>)

Shows the container.

Declaration
public virtual void Show(Transform startingPoint, Vector2? edgeAvoidanceOverride = null)
Parameters
Type Name Description
UnityEngine.Transform startingPoint

Transform to use for position, rotation, and scale.

System.Nullable<UnityEngine.Vector2> edgeAvoidanceOverride

How far to keep the RectTransform from the edge. If null serialized avoidance will be used.

Show(Vector3, Nullable<Vector2>)

Shows the container.

Declaration
public virtual void Show(Vector3 position, Vector2? edgeAvoidanceOverride = null)
Parameters
Type Name Description
UnityEngine.Vector3 position

Position to use.

System.Nullable<UnityEngine.Vector2> edgeAvoidanceOverride

How far to keep the RectTransform from the edge. If null serialized avoidance will be used.

Show(Vector3, Quaternion, Nullable<Vector2>)

Shows the container.

Declaration
public virtual void Show(Vector3 position, Quaternion rotation, Vector2? edgeAvoidanceOverride = null)
Parameters
Type Name Description
UnityEngine.Vector3 position

Position to use.

UnityEngine.Quaternion rotation

Rotation to use.

System.Nullable<UnityEngine.Vector2> edgeAvoidanceOverride

How far to keep the RectTransform from the edge. If null serialized avoidance will be used.

Show(Vector3, Quaternion, Vector3, Vector2, Nullable<Vector2>)

Shows the container.

Declaration
public virtual void Show(Vector3 position, Quaternion rotation, Vector3 scale, Vector2 pivot, Vector2? edgeAvoidanceOverride = null)
Parameters
Type Name Description
UnityEngine.Vector3 position

Position to use.

UnityEngine.Quaternion rotation

Rotation to use.

UnityEngine.Vector3 scale

Scale to use.

UnityEngine.Vector2 pivot

Pivot for rectTransform.

System.Nullable<UnityEngine.Vector2> edgeAvoidanceOverride

How far to keep the RectTransform from the edge. If null serialized avoidance will be used.

UpdateEdgeAvoidance(Nullable<Vector2>, Boolean)

Updates how much edge avoidance to use. When null serialized values are used.

Declaration
public virtual void UpdateEdgeAvoidance(Vector2? edgeAvoidanceOverride = null, bool move = true)
Parameters
Type Name Description
System.Nullable<UnityEngine.Vector2> edgeAvoidanceOverride

How far to keep the RectTransform from the edge. If null serialized avoidance will be used.

System.Boolean move

True to move the RectTransform after updating.

UpdatePivot(Vector2, Boolean)

Updates the rectTransform pivot.

Declaration
public virtual void UpdatePivot(Vector2 pivot, bool move = true)
Parameters
Type Name Description
UnityEngine.Vector2 pivot

New pivot.

System.Boolean move

True to move the RectTransform after updating.

UpdatePosition(Vector3, Boolean)

Updates to a new position.

Declaration
public virtual void UpdatePosition(Vector3 position, bool move = true)
Parameters
Type Name Description
UnityEngine.Vector3 position

Next position.

System.Boolean move

True to move towards new position.

UpdatePositionAndRotation(Vector3, Quaternion, Boolean)

Updates to a new position and rotation.

Declaration
public virtual void UpdatePositionAndRotation(Vector3 position, Quaternion rotation, bool move = true)
Parameters
Type Name Description
UnityEngine.Vector3 position

Next position.

UnityEngine.Quaternion rotation

Next rotation.

System.Boolean move

True to move the RectTransform after updating.

UpdatePositionRotationAndScale(Vector3, Quaternion, Vector3, Boolean)

Updates to a new position, rotation, and scale.

Declaration
public virtual void UpdatePositionRotationAndScale(Vector3 position, Quaternion rotation, Vector3 scale, bool move = true)
Parameters
Type Name Description
UnityEngine.Vector3 position

Next position.

UnityEngine.Quaternion rotation

Next rotation.

UnityEngine.Vector3 scale

Next scale.

System.Boolean move

True to move the RectTransform after updating.

UpdateRotation(Quaternion, Boolean)

Updates to a new rotation.

Declaration
public virtual void UpdateRotation(Quaternion rotation, bool move = true)
Parameters
Type Name Description
UnityEngine.Quaternion rotation

Next rotation.

System.Boolean move

UpdateScale(Vector3, Boolean)

Updates to a new scale.

Declaration
public virtual void UpdateScale(Vector3 scale, bool move = true)
Parameters
Type Name Description
UnityEngine.Vector3 scale

Next scale.

System.Boolean move

True to move the RectTransform after updating.

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