• Api Documentation
  • Manual
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  • FishNet
    • InstanceFinder
  • FishNet.Authenticating
    • Authenticator
  • FishNet.Broadcast
    • IBroadcast
  • FishNet.Broadcast.Helping
    • BroadcastHandlerBase
  • FishNet.CodeGenerating
    • AllowMutableSyncTypeAttribute
    • CustomComparerAttribute
    • DefaultDeltaReaderAttribute
    • DefaultDeltaWriterAttribute
    • DefaultReaderAttribute
    • DefaultWriterAttribute
    • ExcludeSerializationAttribute
    • IncludeSerializationAttribute
    • NotSerializerAttribute
    • ReadUnallocatedAttribute
    • UseGlobalCustomSerializerAttribute
  • FishNet.Component.Animating
    • NetworkAnimator
  • FishNet.Component.ColliderRollback
    • ColliderRollback
    • RollbackManager
    • RollbackPhysicsType
  • FishNet.Component.Observing
    • DistanceCondition
    • GridCondition
    • GridEntry
    • HashGrid
    • HashGrid.GridAxes
    • HostOnlyCondition
    • MatchCondition
    • MatchCondition.ConditionCollections
    • OwnerOnlyCondition
    • SceneCondition
  • FishNet.Component.Ownership
    • PredictedOwner
    • PredictedSpawn
  • FishNet.Component.Prediction
    • NetworkCollider
    • NetworkCollider2D
    • NetworkCollision
    • NetworkCollision2D
    • NetworkTrigger
    • NetworkTrigger2D
    • OfflineRigidbody
    • Rigidbody2DState
    • RigidbodyPauser
    • RigidbodyState
    • RigidbodyStateExtensions
    • RigidbodyStateSerializers
    • RigidbodyType
  • FishNet.Component.Scenes
    • DefaultScene
  • FishNet.Component.Spawning
    • PlayerSpawner
  • FishNet.Component.Transforming
    • DetachableNetworkTickSmoother
    • MonoTickSmoother
    • NetworkTickSmoother
    • NetworkTransform
    • NetworkTransform.ComponentConfigurationType
    • NetworkTransform.GoalData
    • NetworkTransform.RateData
    • NetworkTransform.SnappedAxes
    • NetworkTransform.TransformData
    • NetworkTransform.TransformData.ExtrapolateState
    • SynchronizedProperty
  • FishNet.Component.Utility
    • BandwidthDisplay
    • PingDisplay
  • FishNet.Connection
    • NetworkConnection
    • NetworkConnectionExtensions
  • FishNet.Managing
    • NetworkManager
    • NetworkManager.HostIterationOrder
    • NetworkManager.PersistenceType
    • NetworkManagerExtensions
    • RemoteTimeoutType
  • FishNet.Managing.Client
    • ClientManager
    • ClientObjects
  • FishNet.Managing.Debugging
    • DebugManager
  • FishNet.Managing.Logging
    • LevelLoggingConfiguration
    • LoggingConfiguration
    • LoggingType
  • FishNet.Managing.Object
    • DualPrefab
    • ManagedObjects
  • FishNet.Managing.Observing
    • ObserverManager
  • FishNet.Managing.Predicting
    • PredictionManager
    • PredictionManager.PostPhysicsSyncTransformDel
    • PredictionManager.PostReconcileDel
    • PredictionManager.PostReplicateReplayDel
    • PredictionManager.PrePhysicsSyncTransformDel
    • PredictionManager.PreReconcileDel
    • PredictionManager.PreReplicateReplayDel
    • PredictionManager.ReconcileDel
    • PredictionManager.ReplicateReplayDel
    • ReplicateStateOrder
  • FishNet.Managing.Scened
    • ClientPresenceChangeEventArgs
    • DefaultSceneProcessor
    • EmptyStartScenesBroadcast
    • LoadOptions
    • LoadParams
    • LoadQueueData
    • PreferredScene
    • ReplaceOption
    • SceneLoadData
    • SceneLoadEndEventArgs
    • SceneLoadPercentEventArgs
    • SceneLoadStartEventArgs
    • SceneLookupData
    • SceneManager
    • SceneProcessorBase
    • SceneScopeType
    • SceneUnloadData
    • SceneUnloadEndEventArgs
    • SceneUnloadStartEventArgs
    • UnloadedScene
    • UnloadOptions
    • UnloadOptions.ServerUnloadMode
    • UnloadParams
    • UnloadQueueData
  • FishNet.Managing.Server
    • ClientConnectionChangeBroadcast
    • ConnectedClientsBroadcast
    • KickReason
    • ServerManager
    • ServerObjects
  • FishNet.Managing.Statistic
    • NetworkTrafficArgs
    • NetworkTraficStatistics
    • StatisticsManager
  • FishNet.Managing.Timing
    • EstimatedTick
    • EstimatedTick.OldTickOption
    • PhysicsMode
    • PreciseTick
    • PreciseTickExtensions
    • PreciseTickSerializer
    • TickRounding
    • TickType
    • TimeManager
  • FishNet.Managing.Transporting
    • IntermediateLayer
    • LatencySimulator
    • TransportManager
  • FishNet.Managing.Utility
    • Packets
  • FishNet.Object
    • ClientAttribute
    • DataOrderType
    • DespawnType
    • EmptyNetworkBehaviour
    • GlobalPreserveOwnedObjects
    • NetworkBehaviour
    • NetworkObject
    • NetworkObject.HostVisibilityUpdatedDelegate
    • NetworkObjectIdComparer
    • NetworkPreserveOwnedObjects
    • ObserversRpcAttribute
    • ReplicateState
    • ReplicateStateExtensions
    • RpcAttribute
    • ServerAttribute
    • ServerRpcAttribute
    • TargetRpcAttribute
    • TransformProperties
    • TransformPropertiesCls
    • TransformPropertiesFlag
    • TransformPropertiesOptionExtensions
  • FishNet.Object.Prediction
    • AdaptiveInterpolationType
    • ChildTransformTickSmoother
    • IReconcileData
    • IReplicateData
    • PredictionigidbodySerializers
    • PredictionRigidbody
    • PredictionRigidbody.AllForceData
    • PredictionRigidbody.EntryData
    • PredictionRigidbody.ForceApplicationType
    • PredictionRigidbody.IForceData
    • PredictionRigidbody2D
    • PredictionRigidbody2D.AllForceData
    • PredictionRigidbody2D.EntryData
    • PredictionRigidbody2D.ForceApplicationType
    • PredictionRigidbody2D2DSerializers
    • ReconcileAttribute
    • ReplicateAttribute
  • FishNet.Object.Synchronizing
    • ByteSyncVar
    • DoubleSyncVar
    • FloatSyncVar
    • ICustomSync
    • IntSyncVar
    • LongSyncVar
    • ReadPermission
    • SbyteSyncVar
    • ShortSyncVar
    • SyncDictionary<TKey, TValue>
    • SyncHashSet<T>
    • SyncList<T>
    • SyncObjectAttribute
    • SyncStopwatch
    • SyncStopwatch.SyncTypeChanged
    • SyncStopwatchOperation
    • SyncTimer
    • SyncTimer.SyncTypeChanged
    • SyncTimerOperation
    • SyncTypeSettings
    • SyncVarAttribute
    • UIntSyncVar
    • ULongSyncVar
    • UShortSyncVar
    • Vector2IntSyncVar
    • Vector2SyncVar
    • Vector3IntSyncVar
    • Vector3SyncVar
    • Vector4SyncVar
    • WritePermission
  • FishNet.Observing
    • HostVisibilityUpdateTypes
    • NetworkObserver
    • NetworkObserver.ConditionOverrideType
    • ObserverCondition
    • ObserverConditionType
  • FishNet.Serializing
    • AutoPackType
    • DeltaSerializerOption
    • DeltaSerializerOptionExtensions
    • PooledReader
    • PooledWriter
    • Reader
    • Reader.DataSource
    • ReaderPool
    • SubStream
    • Writer
    • WriterPool
  • FishNet.Transporting
    • Channel
    • ClientConnectionStateArgs
    • ClientReceivedDataArgs
    • ConnectedClientsArgs
    • IPAddressType
    • LocalConnectionState
    • RemoteConnectionState
    • RemoteConnectionStateArgs
    • ServerConnectionStateArgs
    • ServerReceivedDataArgs
    • Transport
    • TransportConsts
  • GameKit.Dependencies.Utilities
    • ApplicationState
    • Arrays
    • BasicQueue<T>
    • Booleans
    • Bytes
    • CanvaseGroups
    • CanvasGroupBlockingType
    • CollectionCaches<T>
    • CollectionCaches<T1, T2>
    • Collider2DExtensions
    • ColliderExtensions
    • DictionaryFN
    • Disks
    • Enums
    • Floats
    • Hashing
    • Ints
    • IOs
    • IResettable
    • IWeighted
    • Layers
    • LayoutGroups
    • Materials
    • Maths
    • ObjectCaches<T>
    • Objects
    • Particles
    • PointerMonoBehaviour
    • Quaternions
    • ResettableCollectionCaches<T>
    • ResettableCollectionCaches<T1, T2>
    • ResettableObjectCaches<T>
    • ResettableT1CollectionCaches<T1, T2>
    • ResettableT2CollectionCaches<T1, T2>
    • Strings
    • Transforms
    • UInts
    • Vectors
    • WeightedRandom
  • GameKit.Dependencies.Utilities.ObjectPooling
    • ListStack<GameObject>
    • ObjectPool
    • PoolData
  • GameKit.Dependencies.Utilities.ObjectPooling.Examples
    • Projectile
    • ProjectileSpawner
  • GameKit.Dependencies.Utilities.Types
    • ByteRange
    • CanvasGroupFader
    • CanvasGroupFader.FadeGoalType
    • CanvasTracker
    • DDOL
    • FloatRange
    • FloatRange2D
    • IntRange
    • IOrderable
    • RectTransformResizer
    • RectTransformResizer.ResizeData
    • RectTransformResizer.ResizeDelegate
    • ResettableRingBuffer<T>
    • ResettableRingBuffer<T>.Enumerator
    • RingBuffer<T>
    • RingBuffer<T>.Enumerator
    • SceneAttribute
    • ScrollbarValueSetter
    • SingletonScriptableObject<T>
    • SmoothCameraTarget
    • TimedOperation
    • UIntRange
    • Vector2Range
  • GameKit.Dependencies.Utilities.Types.CanvasContainers
    • ButtonData
    • ButtonData.PressedDelegate
    • FloatingContainer
    • FloatingImage
    • ImageButtonData
    • ResizableContainer
  • GameKit.Dependencies.Utilities.Types.OptionMenuButtons
    • FloatingOptions

Class Reader

Reads data from a buffer.

Inheritance
System.Object
Reader
PooledReader
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Serializing
Assembly: FishNet.Runtime.dll
Syntax
public class Reader

Constructors

Reader()

Declaration
public Reader()

Reader(ArraySegment<Byte>, NetworkManager, NetworkConnection, Reader.DataSource)

Declaration
public Reader(ArraySegment<byte> segment, NetworkManager networkManager, NetworkConnection networkConnection = null, Reader.DataSource source = Reader.DataSource.Unset)
Parameters
Type Name Description
System.ArraySegment<System.Byte> segment
NetworkManager networkManager
NetworkConnection networkConnection
Reader.DataSource source

Reader(Byte[], NetworkManager, NetworkConnection, Reader.DataSource)

Declaration
public Reader(byte[] bytes, NetworkManager networkManager, NetworkConnection networkConnection = null, Reader.DataSource source = Reader.DataSource.Unset)
Parameters
Type Name Description
System.Byte[] bytes
NetworkManager networkManager
NetworkConnection networkConnection
Reader.DataSource source

Fields

NetworkManager

NetworkManager for this reader. Used to lookup objects.

Declaration
public NetworkManager NetworkManager
Field Value
Type Description
NetworkManager

Position

Position for the next read.

Declaration
public int Position
Field Value
Type Description
System.Int32

Source

Which part of the network the data came from.

Declaration
public Reader.DataSource Source
Field Value
Type Description
Reader.DataSource

Properties

Capacity

Capacity of the buffer.

Declaration
public int Capacity { get; }
Property Value
Type Description
System.Int32

Length

Total number of bytes available within the buffer.

Declaration
public int Length { get; }
Property Value
Type Description
System.Int32

NetworkConnection

NetworkConnection that this data came from. Value may not always be set.

Declaration
public NetworkConnection NetworkConnection { get; }
Property Value
Type Description
NetworkConnection

Offset

Offset within the buffer when the reader was created.

Declaration
public int Offset { get; }
Property Value
Type Description
System.Int32

Remaining

Bytes remaining to be read. This value is Length - Position.

Declaration
public int Remaining { get; }
Property Value
Type Description
System.Int32

Methods

BlockCopy(ref Byte[], Int32, Int32)

BlockCopies data from the reader to target and advances reader.

Declaration
public void BlockCopy(ref byte[] target, int targetOffset, int count)
Parameters
Type Name Description
System.Byte[] target
System.Int32 targetOffset
System.Int32 count

Clear()

Clears remaining bytes to be read.

Declaration
public void Clear()

GetArraySegmentBuffer()

Returns the buffer as an ArraySegment.

Declaration
public ArraySegment<byte> GetArraySegmentBuffer()
Returns
Type Description
System.ArraySegment<System.Byte>

GetBuffer()

Returns the buffer as bytes. This does not trim excessive bytes.

Declaration
public byte[] GetBuffer()
Returns
Type Description
System.Byte[]

GetBufferAllocated()

Returns the buffer as bytes and allocates into a new array.

Declaration
[Obsolete("Use GetBufferAllocated().")]
public byte[] GetBufferAllocated()
Returns
Type Description
System.Byte[]

GetByteBuffer()

Declaration
[Obsolete("Use GetBuffer.")]
public byte[] GetByteBuffer()
Returns
Type Description
System.Byte[]

GetByteBufferAllocated()

Declaration
[Obsolete("Use GetBufferAllocated().")]
public byte[] GetByteBufferAllocated()
Returns
Type Description
System.Byte[]

GetRemainingData()

Returns remaining data as an ArraySegment.

Declaration
public ArraySegment<byte> GetRemainingData()
Returns
Type Description
System.ArraySegment<System.Byte>

Read<T>()

Reads any supported type as packed.

Declaration
public T Read<T>()
Returns
Type Description
T
Type Parameters
Name Description
T

ReadArray<T>(ref T[])

Reads into collection and returns amount read.

Declaration
public int ReadArray<T>(ref T[] collection)
Parameters
Type Name Description
T[] collection
Returns
Type Description
System.Int32
Type Parameters
Name Description
T

ReadArrayAllocated<T>()

Reads an array.

Declaration
public T[] ReadArrayAllocated<T>()
Returns
Type Description
T[]
Type Parameters
Name Description
T

ReadArraySegment(Int32)

Creates an ArraySegment by reading a number of bytes from position.

Declaration
public ArraySegment<byte> ReadArraySegment(int count)
Parameters
Type Name Description
System.Int32 count
Returns
Type Description
System.ArraySegment<System.Byte>

ReadArraySegmentAndSize()

Reads bytes and size and returns as an ArraySegment.

Declaration
public ArraySegment<byte> ReadArraySegmentAndSize()
Returns
Type Description
System.ArraySegment<System.Byte>

ReadBoolean()

Reads a boolean.

Declaration
public bool ReadBoolean()
Returns
Type Description
System.Boolean

ReadByte()

Declaration
[Obsolete("Use ReadUInt8Unpacked.")]
public byte ReadByte()
Returns
Type Description
System.Byte

ReadBytes(ref Byte[], Int32)

Declaration
[Obsolete("Use ReadUInt8Array.")]
public void ReadBytes(ref byte[] buffer, int count)
Parameters
Type Name Description
System.Byte[] buffer
System.Int32 count

ReadBytesAllocated(Int32)

Declaration
[Obsolete("Use ReadUInt8ArrayAllocated.")]
public byte[] ReadBytesAllocated(int count)
Parameters
Type Name Description
System.Int32 count
Returns
Type Description
System.Byte[]

ReadBytesAndSize(ref Byte[])

Declaration
[Obsolete("Use ReadUInt8ArrayAndSize.")]
public int ReadBytesAndSize(ref byte[] target)
Parameters
Type Name Description
System.Byte[] target
Returns
Type Description
System.Int32

ReadBytesAndSizeAllocated()

Declaration
[Obsolete("Use ReadUInt8ArrayAndSizeAllocated.")]
public byte[] ReadBytesAndSizeAllocated()
Returns
Type Description
System.Byte[]

ReadChannel()

Reads a transport channel.

Declaration
public Channel ReadChannel()
Returns
Type Description
Channel

ReadChar()

Reads a char.

Declaration
public char ReadChar()
Returns
Type Description
System.Char

ReadColor()

Reads a color.

Declaration
public Color ReadColor()
Returns
Type Description
UnityEngine.Color

ReadColor32()

Reads a Color32.

Declaration
public Color32 ReadColor32()
Returns
Type Description
UnityEngine.Color32

ReadColorUnpacked()

Reads a color.

Declaration
public Color ReadColorUnpacked()
Returns
Type Description
UnityEngine.Color

ReadDateTime()

Reads a DateTime.

Declaration
public DateTime ReadDateTime()
Returns
Type Description
System.DateTime

ReadDecimal()

Reads a decimal.

Declaration
public decimal ReadDecimal()
Returns
Type Description
System.Decimal

ReadDecimalUnpacked()

Reads a decimal.

Declaration
public decimal ReadDecimalUnpacked()
Returns
Type Description
System.Decimal

ReadDelta<T>(T)

Reads a delta of any time.

Declaration
public T ReadDelta<T>(T prev)
Parameters
Type Name Description
T prev
Returns
Type Description
T
Type Parameters
Name Description
T

ReadDeltaBoolean(Boolean)

Reads a boolean.

Declaration
public bool ReadDeltaBoolean(bool valueA)
Parameters
Type Name Description
System.Boolean valueA
Returns
Type Description
System.Boolean

ReadDeltaDecimal(Decimal)

Reads a difference, appending it onto a value.

Declaration
public decimal ReadDeltaDecimal(decimal valueA)
Parameters
Type Name Description
System.Decimal valueA
Returns
Type Description
System.Decimal

ReadDeltaInt16(Int16)

Reads a difference, appending it onto a value.

Declaration
public short ReadDeltaInt16(short valueA)
Parameters
Type Name Description
System.Int16 valueA
Returns
Type Description
System.Int16

ReadDeltaInt32(Int32)

Reads a difference, appending it onto a value.

Declaration
public int ReadDeltaInt32(int valueA)
Parameters
Type Name Description
System.Int32 valueA
Returns
Type Description
System.Int32

ReadDeltaInt64(Int64)

Reads a difference, appending it onto a value.

Declaration
public long ReadDeltaInt64(long valueA)
Parameters
Type Name Description
System.Int64 valueA
Returns
Type Description
System.Int64

ReadDeltaInt8(SByte)

Reads a difference, appending it onto a value.

Declaration
public sbyte ReadDeltaInt8(sbyte valueA)
Parameters
Type Name Description
System.SByte valueA
Returns
Type Description
System.SByte

ReadDeltaQuaternion(Quaternion)

Reads a difference, appending it onto a value. (not really for Quaternion).

Declaration
public Quaternion ReadDeltaQuaternion(Quaternion valueA)
Parameters
Type Name Description
UnityEngine.Quaternion valueA
Returns
Type Description
UnityEngine.Quaternion

ReadDeltaUInt16(UInt16)

Reads a difference, appending it onto a value.

Declaration
public ushort ReadDeltaUInt16(ushort valueA)
Parameters
Type Name Description
System.UInt16 valueA
Returns
Type Description
System.UInt16

ReadDeltaUInt32(UInt32)

Reads a difference, appending it onto a value.

Declaration
public uint ReadDeltaUInt32(uint valueA)
Parameters
Type Name Description
System.UInt32 valueA
Returns
Type Description
System.UInt32

ReadDeltaUInt64(UInt64)

Reads a difference, appending it onto a value.

Declaration
public ulong ReadDeltaUInt64(ulong valueA)
Parameters
Type Name Description
System.UInt64 valueA
Returns
Type Description
System.UInt64

ReadDeltaUInt8(Byte)

Reads a difference, appending it onto a value.

Declaration
public byte ReadDeltaUInt8(byte valueA)
Parameters
Type Name Description
System.Byte valueA
Returns
Type Description
System.Byte

ReadDeltaVector2(Vector2)

Reads a difference, appending it onto a value.

Declaration
public Vector2 ReadDeltaVector2(Vector2 valueA)
Parameters
Type Name Description
UnityEngine.Vector2 valueA
Returns
Type Description
UnityEngine.Vector2

ReadDeltaVector3(Vector3)

Reads a difference, appending it onto a value.

Declaration
public Vector3 ReadDeltaVector3(Vector3 valueA)
Parameters
Type Name Description
UnityEngine.Vector3 valueA
Returns
Type Description
UnityEngine.Vector3

ReadDictionaryAllocated<TKey, TValue>()

Reads a dictionary.

Declaration
public Dictionary<TKey, TValue> ReadDictionaryAllocated<TKey, TValue>()
Returns
Type Description
System.Collections.Generic.Dictionary<TKey, TValue>
Type Parameters
Name Description
TKey
TValue

ReadDouble()

Reads a double.

Declaration
public double ReadDouble()
Returns
Type Description
System.Double

ReadDoubleUnpacked()

Reads a double.

Declaration
public double ReadDoubleUnpacked()
Returns
Type Description
System.Double

ReadGameObject()

Reads a GameObject.

Declaration
public GameObject ReadGameObject()
Returns
Type Description
UnityEngine.GameObject

ReadGuid()

Reads a Guid.

Declaration
public Guid ReadGuid()
Returns
Type Description
System.Guid

ReadInt16()

Reads a uint16.

Declaration
public short ReadInt16()
Returns
Type Description
System.Int16

ReadInt16Unpacked()

Reads a uint16.

Declaration
public short ReadInt16Unpacked()
Returns
Type Description
System.Int16

ReadInt32()

Reads a uint32.

Declaration
public int ReadInt32()
Returns
Type Description
System.Int32

ReadInt32Unpacked()

Reads a uint32.

Declaration
public int ReadInt32Unpacked()
Returns
Type Description
System.Int32

ReadInt64()

Reads a uint64.

Declaration
public long ReadInt64()
Returns
Type Description
System.Int64

ReadInt64Unpacked()

Reads a uint64.

Declaration
public long ReadInt64Unpacked()
Returns
Type Description
System.Int64

ReadInt8Unpacked()

Reads a sbyte.

Declaration
public sbyte ReadInt8Unpacked()
Returns
Type Description
System.SByte

ReadLayerMask()

Reads a LayerMask.

Declaration
public LayerMask ReadLayerMask()
Returns
Type Description
UnityEngine.LayerMask

ReadList<T>(ref List<T>, Boolean)

Reads into collection and returns item count read.

Declaration
public int ReadList<T>(ref List<T> collection, bool allowNullification = false)
Parameters
Type Name Description
System.Collections.Generic.List<T> collection
System.Boolean allowNullification

True to allow the referenced collection to be nullified when receiving a null collection read.

Returns
Type Description
System.Int32

Number of values read into the collection. UNSET is returned if the collection were read as null.

Type Parameters
Name Description
T

ReadListAllocated<T>()

Reads a list with allocations.

Declaration
public List<T> ReadListAllocated<T>()
Returns
Type Description
System.Collections.Generic.List<T>
Type Parameters
Name Description
T

ReadMatrix4x4()

Reads a Matrix4x4.

Declaration
public Matrix4x4 ReadMatrix4x4()
Returns
Type Description
UnityEngine.Matrix4x4

ReadMatrix4x4Unpacked()

Reads a Matrix4x4.

Declaration
public Matrix4x4 ReadMatrix4x4Unpacked()
Returns
Type Description
UnityEngine.Matrix4x4

ReadNetworkBehaviour()

Reads a NetworkBehaviour.

Declaration
public NetworkBehaviour ReadNetworkBehaviour()
Returns
Type Description
NetworkBehaviour

ReadNetworkBehaviour(out Int32, out Byte, HashSet<Int32>)

Reads a NetworkBehaviour.

Declaration
public NetworkBehaviour ReadNetworkBehaviour(out int objectId, out byte componentIndex, HashSet<int> readSpawningObjects = null)
Parameters
Type Name Description
System.Int32 objectId
System.Byte componentIndex
System.Collections.Generic.HashSet<System.Int32> readSpawningObjects

Objects which have been read to be spawned this tick, but may not have spawned yet.

Returns
Type Description
NetworkBehaviour

ReadNetworkBehaviourId()

Reads a NetworkBehaviourId.

Declaration
public byte ReadNetworkBehaviourId()
Returns
Type Description
System.Byte

ReadNetworkConnection()

Reads a NetworkConnection.

Declaration
public NetworkConnection ReadNetworkConnection()
Returns
Type Description
NetworkConnection

ReadNetworkConnectionId()

Reads the Id for a NetworkConnection.

Declaration
public int ReadNetworkConnectionId()
Returns
Type Description
System.Int32

ReadNetworkObject()

Reads a NetworkObject.

Declaration
public NetworkObject ReadNetworkObject()
Returns
Type Description
NetworkObject

ReadNetworkObject(out Int32, HashSet<Int32>)

Reads a NetworkObject.

Declaration
public NetworkObject ReadNetworkObject(out int objectOrPrefabId, HashSet<int> readSpawningObjects = null)
Parameters
Type Name Description
System.Int32 objectOrPrefabId
System.Collections.Generic.HashSet<System.Int32> readSpawningObjects

Objects which have been read to be spawned this tick, but may not have spawned yet.

Returns
Type Description
NetworkObject

ReadNetworkObjectId()

Reads a NetworkObjectId and nothing else.

Declaration
public int ReadNetworkObjectId()
Returns
Type Description
System.Int32

ReadPlane()

Plane.

Declaration
public Plane ReadPlane()
Returns
Type Description
UnityEngine.Plane

ReadPlaneUnpacked()

Plane.

Declaration
public Plane ReadPlaneUnpacked()
Returns
Type Description
UnityEngine.Plane

ReadQuaternion32()

Reads a Quaternion.

Declaration
public Quaternion ReadQuaternion32()
Returns
Type Description
UnityEngine.Quaternion

ReadQuaternion64()

Reads a Quaternion.

Declaration
public Quaternion ReadQuaternion64()
Returns
Type Description
UnityEngine.Quaternion

ReadQuaternionUnpacked()

Reads a Quaternion.

Declaration
public Quaternion ReadQuaternionUnpacked()
Returns
Type Description
UnityEngine.Quaternion

ReadRay()

Reads a Ray.

Declaration
public Ray ReadRay()
Returns
Type Description
UnityEngine.Ray

ReadRay2D()

Reads a Ray.

Declaration
public Ray2D ReadRay2D()
Returns
Type Description
UnityEngine.Ray2D

ReadRay2DUnpacked()

Reads a Ray.

Declaration
public Ray2D ReadRay2DUnpacked()
Returns
Type Description
UnityEngine.Ray2D

ReadRayUnpacked()

Reads a Ray.

Declaration
public Ray ReadRayUnpacked()
Returns
Type Description
UnityEngine.Ray

ReadRect()

Reads a Rect.

Declaration
public Rect ReadRect()
Returns
Type Description
UnityEngine.Rect

ReadRectUnpacked()

Reads a Rect.

Declaration
public Rect ReadRectUnpacked()
Returns
Type Description
UnityEngine.Rect

ReadSByte()

Declaration
[Obsolete("Use ReadInt8Unpacked.")]
public sbyte ReadSByte()
Returns
Type Description
System.SByte

ReadSignedPackedWhole()

Reads a packed whole number and applies zigzag decoding.

Declaration
public long ReadSignedPackedWhole()
Returns
Type Description
System.Int64

ReadSingle()

Reads a single.

Declaration
public float ReadSingle()
Returns
Type Description
System.Single

ReadSingleUnpacked()

Reads a single.

Declaration
public float ReadSingleUnpacked()
Returns
Type Description
System.Single

ReadString()

Reads a string.

Declaration
public string ReadString()
Returns
Type Description
System.String

ReadSubStream()

Reads a substream. Start reading from it with StartReading method.

Declaration
public SubStream ReadSubStream()
Returns
Type Description
SubStream

Returns SubStream

ReadTickUnpacked()

Reads a tick without packing.

Declaration
public uint ReadTickUnpacked()
Returns
Type Description
System.UInt32

ReadTransform()

Reads a Transform.

Declaration
public Transform ReadTransform()
Returns
Type Description
UnityEngine.Transform

ReadUDeltaDecimal(Decimal)

Reads a difference, appending it onto a value.

Declaration
public decimal ReadUDeltaDecimal(decimal valueA)
Parameters
Type Name Description
System.Decimal valueA
Returns
Type Description
System.Decimal

ReadUDeltaDouble(Double)

Reads a difference, appending it onto a value.

Declaration
public double ReadUDeltaDouble(double valueA)
Parameters
Type Name Description
System.Double valueA
Returns
Type Description
System.Double

ReadUDeltaSingle(Single)

Reads a difference, appending it onto a value.

Declaration
public float ReadUDeltaSingle(float valueA)
Parameters
Type Name Description
System.Single valueA
Returns
Type Description
System.Single

ReadUInt16()

Reads an int16.

Declaration
public ushort ReadUInt16()
Returns
Type Description
System.UInt16

ReadUInt16Unpacked()

Reads an int16.

Declaration
public ushort ReadUInt16Unpacked()
Returns
Type Description
System.UInt16

ReadUInt32()

Reads an int32.

Declaration
public uint ReadUInt32()
Returns
Type Description
System.UInt32

ReadUInt32Unpacked()

Reads an int32.

Declaration
public uint ReadUInt32Unpacked()
Returns
Type Description
System.UInt32

ReadUInt64()

Reads an int64.

Declaration
public ulong ReadUInt64()
Returns
Type Description
System.UInt64

ReadUInt64Unpacked()

Reads an int64.

Declaration
public ulong ReadUInt64Unpacked()
Returns
Type Description
System.UInt64

ReadUInt8Array(ref Byte[], Int32)

Read bytes from position into target.

Declaration
public void ReadUInt8Array(ref byte[] buffer, int count)
Parameters
Type Name Description
System.Byte[] buffer

Buffer to read bytes into.

System.Int32 count

Number of bytes to read.

ReadUInt8ArrayAllocated(Int32)

Creates a new byte array and reads bytes into it.

Declaration
public byte[] ReadUInt8ArrayAllocated(int count)
Parameters
Type Name Description
System.Int32 count
Returns
Type Description
System.Byte[]

ReadUInt8ArrayAndSize(ref Byte[])

Reads bytes and size and copies results into target. Returns UNSET if null was written.

Declaration
public int ReadUInt8ArrayAndSize(ref byte[] target)
Parameters
Type Name Description
System.Byte[] target
Returns
Type Description
System.Int32

Bytes read.

ReadUInt8ArrayAndSizeAllocated()

Creates a byte array and reads bytes and size into it.

Declaration
public byte[] ReadUInt8ArrayAndSizeAllocated()
Returns
Type Description
System.Byte[]

ReadUInt8Unpacked()

Reads a byte.

Declaration
public byte ReadUInt8Unpacked()
Returns
Type Description
System.Byte

ReadUnsignedPackedWhole()

Reads a packed whole number.

Declaration
public ulong ReadUnsignedPackedWhole()
Returns
Type Description
System.UInt64

ReadVector2()

Reads a Vector2.

Declaration
public Vector2 ReadVector2()
Returns
Type Description
UnityEngine.Vector2

ReadVector2Int()

Reads a Vector2Int.

Declaration
public Vector2Int ReadVector2Int()
Returns
Type Description
UnityEngine.Vector2Int

ReadVector2IntUnpacked()

Reads a Vector2Int.

Declaration
public Vector2Int ReadVector2IntUnpacked()
Returns
Type Description
UnityEngine.Vector2Int

ReadVector2Unpacked()

Reads a Vector2.

Declaration
public Vector2 ReadVector2Unpacked()
Returns
Type Description
UnityEngine.Vector2

ReadVector3()

Reads a Vector3.

Declaration
public Vector3 ReadVector3()
Returns
Type Description
UnityEngine.Vector3

ReadVector3Int()

Reads a Vector3Int.

Declaration
public Vector3Int ReadVector3Int()
Returns
Type Description
UnityEngine.Vector3Int

ReadVector3IntUnpacked()

Reads a Vector3Int.

Declaration
public Vector3Int ReadVector3IntUnpacked()
Returns
Type Description
UnityEngine.Vector3Int

ReadVector3Unpacked()

Reads a Vector3.

Declaration
public Vector3 ReadVector3Unpacked()
Returns
Type Description
UnityEngine.Vector3

ReadVector4()

Reads a Vector4.

Declaration
public Vector4 ReadVector4()
Returns
Type Description
UnityEngine.Vector4

ReadVector4Unpacked()

Reads a Vector4.

Declaration
public Vector4 ReadVector4Unpacked()
Returns
Type Description
UnityEngine.Vector4

RemainingToString()

Outputs reader to string.

Declaration
public string RemainingToString()
Returns
Type Description
System.String

Skip(Int32)

Skips a number of bytes in the reader.

Declaration
public void Skip(int value)
Parameters
Type Name Description
System.Int32 value

Number of bytes to skip.

ToString()

Outputs reader to string.

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
System.Object.ToString()

ToString(Int32, Int32)

Outputs reader to string starting at an index.

Declaration
public string ToString(int offset, int length)
Parameters
Type Name Description
System.Int32 offset
System.Int32 length
Returns
Type Description
System.String

WriteDeltaNetworkBehaviour(NetworkBehaviour)

Reads a delta value.

Declaration
public NetworkBehaviour WriteDeltaNetworkBehaviour(NetworkBehaviour valueA)
Parameters
Type Name Description
NetworkBehaviour valueA
Returns
Type Description
NetworkBehaviour

True if written.

ZigZagDecode(UInt64)

ZigZag decode an integer. Move the sign bit back to the left.

Declaration
public ulong ZigZagDecode(ulong value)
Parameters
Type Name Description
System.UInt64 value
Returns
Type Description
System.UInt64

Extension Methods

RigidbodyStateSerializers.ReadRigidbodyState(Reader)
RigidbodyStateSerializers.ReadRigidbody2DState(Reader)
PredictionigidbodySerializers.ReadEntryData(Reader)
PredictionigidbodySerializers.ReadPredictionRigidbody(Reader)
PredictionigidbodySerializers.ReadDeltaEntryData(Reader)
PredictionigidbodySerializers.ReadDeltaPredictionRigidbody(Reader)
PredictionRigidbody2D2DSerializers.ReadForceData(Reader)
PredictionRigidbody2D2DSerializers.ReadPredictionRigidbody2D(Reader)
PreciseTickSerializer.ReadPreciseTick(Reader)
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