Class Vector4SyncVar
Implements features specific for a typed SyncVar.
Inheritance
System.Object
FishNet.Object.Synchronizing.Internal.SyncBase
FishNet.Object.Synchronizing.SyncVar<UnityEngine.Vector4>
Vector4SyncVar
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: FishNet.Object.Synchronizing
Assembly: FishNet.Runtime.dll
Syntax
[Serializable]
public class Vector4SyncVar : SyncVar<Vector4>, ISyncVar, ICustomSync
Methods
GetSerializedType()
Declaration
public object GetSerializedType()
Returns
| Type | Description |
|---|---|
| System.Object |
Interpolate(Vector4, Vector4, Single)
Declaration
protected override Vector4 Interpolate(Vector4 previous, Vector4 current, float percent)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEngine.Vector4 | previous | |
| UnityEngine.Vector4 | current | |
| System.Single | percent |
Returns
| Type | Description |
|---|---|
| UnityEngine.Vector4 |
Overrides
FishNet.Object.Synchronizing.SyncVar<UnityEngine.Vector4>.Interpolate(UnityEngine.Vector4, UnityEngine.Vector4, System.Single)