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  • FishNet
    • InstanceFinder
  • FishNet.Authenticating
    • Authenticator
  • FishNet.Broadcast
    • IBroadcast
  • FishNet.Broadcast.Helping
    • BroadcastHandlerBase
  • FishNet.CodeGenerating
    • AllowMutableSyncTypeAttribute
    • CustomComparerAttribute
    • DefaultDeltaReaderAttribute
    • DefaultDeltaWriterAttribute
    • DefaultReaderAttribute
    • DefaultWriterAttribute
    • ExcludeSerializationAttribute
    • IncludeSerializationAttribute
    • NotSerializerAttribute
    • ReadUnallocatedAttribute
    • UseGlobalCustomSerializerAttribute
  • FishNet.Component.Animating
    • NetworkAnimator
  • FishNet.Component.ColliderRollback
    • ColliderRollback
    • RollbackManager
    • RollbackPhysicsType
  • FishNet.Component.Observing
    • DistanceCondition
    • GridCondition
    • GridEntry
    • HashGrid
    • HashGrid.GridAxes
    • HostOnlyCondition
    • MatchCondition
    • MatchCondition.ConditionCollections
    • OwnerOnlyCondition
    • SceneCondition
  • FishNet.Component.Ownership
    • PredictedOwner
    • PredictedSpawn
  • FishNet.Component.Prediction
    • NetworkCollider
    • NetworkCollider2D
    • NetworkCollision
    • NetworkCollision2D
    • NetworkTrigger
    • NetworkTrigger2D
    • OfflineRigidbody
    • Rigidbody2DState
    • RigidbodyPauser
    • RigidbodyState
    • RigidbodyStateExtensions
    • RigidbodyStateSerializers
    • RigidbodyType
  • FishNet.Component.Scenes
    • DefaultScene
  • FishNet.Component.Spawning
    • PlayerSpawner
  • FishNet.Component.Transforming
    • DetachableNetworkTickSmoother
    • MonoTickSmoother
    • NetworkTickSmoother
    • NetworkTransform
    • NetworkTransform.ComponentConfigurationType
    • NetworkTransform.GoalData
    • NetworkTransform.RateData
    • NetworkTransform.SnappedAxes
    • NetworkTransform.TransformData
    • NetworkTransform.TransformData.ExtrapolateState
    • SynchronizedProperty
  • FishNet.Component.Utility
    • BandwidthDisplay
    • PingDisplay
  • FishNet.Connection
    • NetworkConnection
    • NetworkConnectionExtensions
  • FishNet.Managing
    • NetworkManager
    • NetworkManager.HostIterationOrder
    • NetworkManager.PersistenceType
    • NetworkManagerExtensions
    • RemoteTimeoutType
  • FishNet.Managing.Client
    • ClientManager
    • ClientObjects
  • FishNet.Managing.Debugging
    • DebugManager
  • FishNet.Managing.Logging
    • LevelLoggingConfiguration
    • LoggingConfiguration
    • LoggingType
  • FishNet.Managing.Object
    • DualPrefab
    • ManagedObjects
  • FishNet.Managing.Observing
    • ObserverManager
  • FishNet.Managing.Predicting
    • PredictionManager
    • PredictionManager.PostPhysicsSyncTransformDel
    • PredictionManager.PostReconcileDel
    • PredictionManager.PostReplicateReplayDel
    • PredictionManager.PrePhysicsSyncTransformDel
    • PredictionManager.PreReconcileDel
    • PredictionManager.PreReplicateReplayDel
    • PredictionManager.ReconcileDel
    • PredictionManager.ReplicateReplayDel
    • ReplicateStateOrder
  • FishNet.Managing.Scened
    • ClientPresenceChangeEventArgs
    • DefaultSceneProcessor
    • EmptyStartScenesBroadcast
    • LoadOptions
    • LoadParams
    • LoadQueueData
    • PreferredScene
    • ReplaceOption
    • SceneLoadData
    • SceneLoadEndEventArgs
    • SceneLoadPercentEventArgs
    • SceneLoadStartEventArgs
    • SceneLookupData
    • SceneManager
    • SceneProcessorBase
    • SceneScopeType
    • SceneUnloadData
    • SceneUnloadEndEventArgs
    • SceneUnloadStartEventArgs
    • UnloadedScene
    • UnloadOptions
    • UnloadOptions.ServerUnloadMode
    • UnloadParams
    • UnloadQueueData
  • FishNet.Managing.Server
    • ClientConnectionChangeBroadcast
    • ConnectedClientsBroadcast
    • KickReason
    • ServerManager
    • ServerObjects
  • FishNet.Managing.Statistic
    • NetworkTrafficArgs
    • NetworkTraficStatistics
    • StatisticsManager
  • FishNet.Managing.Timing
    • EstimatedTick
    • EstimatedTick.OldTickOption
    • PhysicsMode
    • PreciseTick
    • PreciseTickExtensions
    • PreciseTickSerializer
    • TickRounding
    • TickType
    • TimeManager
  • FishNet.Managing.Transporting
    • IntermediateLayer
    • LatencySimulator
    • TransportManager
  • FishNet.Managing.Utility
    • Packets
  • FishNet.Object
    • ClientAttribute
    • DataOrderType
    • DespawnType
    • EmptyNetworkBehaviour
    • GlobalPreserveOwnedObjects
    • NetworkBehaviour
    • NetworkObject
    • NetworkObject.HostVisibilityUpdatedDelegate
    • NetworkObjectIdComparer
    • NetworkPreserveOwnedObjects
    • ObserversRpcAttribute
    • ReplicateState
    • ReplicateStateExtensions
    • RpcAttribute
    • ServerAttribute
    • ServerRpcAttribute
    • TargetRpcAttribute
    • TransformProperties
    • TransformPropertiesCls
    • TransformPropertiesFlag
    • TransformPropertiesOptionExtensions
  • FishNet.Object.Prediction
    • AdaptiveInterpolationType
    • ChildTransformTickSmoother
    • IReconcileData
    • IReplicateData
    • PredictionigidbodySerializers
    • PredictionRigidbody
    • PredictionRigidbody.AllForceData
    • PredictionRigidbody.EntryData
    • PredictionRigidbody.ForceApplicationType
    • PredictionRigidbody.IForceData
    • PredictionRigidbody2D
    • PredictionRigidbody2D.AllForceData
    • PredictionRigidbody2D.EntryData
    • PredictionRigidbody2D.ForceApplicationType
    • PredictionRigidbody2D2DSerializers
    • ReconcileAttribute
    • ReplicateAttribute
  • FishNet.Object.Synchronizing
    • ByteSyncVar
    • DoubleSyncVar
    • FloatSyncVar
    • ICustomSync
    • IntSyncVar
    • LongSyncVar
    • ReadPermission
    • SbyteSyncVar
    • ShortSyncVar
    • SyncDictionary<TKey, TValue>
    • SyncHashSet<T>
    • SyncList<T>
    • SyncObjectAttribute
    • SyncStopwatch
    • SyncStopwatch.SyncTypeChanged
    • SyncStopwatchOperation
    • SyncTimer
    • SyncTimer.SyncTypeChanged
    • SyncTimerOperation
    • SyncTypeSettings
    • SyncVarAttribute
    • UIntSyncVar
    • ULongSyncVar
    • UShortSyncVar
    • Vector2IntSyncVar
    • Vector2SyncVar
    • Vector3IntSyncVar
    • Vector3SyncVar
    • Vector4SyncVar
    • WritePermission
  • FishNet.Observing
    • HostVisibilityUpdateTypes
    • NetworkObserver
    • NetworkObserver.ConditionOverrideType
    • ObserverCondition
    • ObserverConditionType
  • FishNet.Serializing
    • AutoPackType
    • DeltaSerializerOption
    • DeltaSerializerOptionExtensions
    • PooledReader
    • PooledWriter
    • Reader
    • Reader.DataSource
    • ReaderPool
    • SubStream
    • Writer
    • WriterPool
  • FishNet.Transporting
    • Channel
    • ClientConnectionStateArgs
    • ClientReceivedDataArgs
    • ConnectedClientsArgs
    • IPAddressType
    • LocalConnectionState
    • RemoteConnectionState
    • RemoteConnectionStateArgs
    • ServerConnectionStateArgs
    • ServerReceivedDataArgs
    • Transport
    • TransportConsts
  • GameKit.Dependencies.Utilities
    • ApplicationState
    • Arrays
    • BasicQueue<T>
    • Booleans
    • Bytes
    • CanvaseGroups
    • CanvasGroupBlockingType
    • CollectionCaches<T>
    • CollectionCaches<T1, T2>
    • Collider2DExtensions
    • ColliderExtensions
    • DictionaryFN
    • Disks
    • Enums
    • Floats
    • Hashing
    • Ints
    • IOs
    • IResettable
    • IWeighted
    • Layers
    • LayoutGroups
    • Materials
    • Maths
    • ObjectCaches<T>
    • Objects
    • Particles
    • PointerMonoBehaviour
    • Quaternions
    • ResettableCollectionCaches<T>
    • ResettableCollectionCaches<T1, T2>
    • ResettableObjectCaches<T>
    • ResettableT1CollectionCaches<T1, T2>
    • ResettableT2CollectionCaches<T1, T2>
    • Strings
    • Transforms
    • UInts
    • Vectors
    • WeightedRandom
  • GameKit.Dependencies.Utilities.ObjectPooling
    • ListStack<GameObject>
    • ObjectPool
    • PoolData
  • GameKit.Dependencies.Utilities.ObjectPooling.Examples
    • Projectile
    • ProjectileSpawner
  • GameKit.Dependencies.Utilities.Types
    • ByteRange
    • CanvasGroupFader
    • CanvasGroupFader.FadeGoalType
    • CanvasTracker
    • DDOL
    • FloatRange
    • FloatRange2D
    • IntRange
    • IOrderable
    • RectTransformResizer
    • RectTransformResizer.ResizeData
    • RectTransformResizer.ResizeDelegate
    • ResettableRingBuffer<T>
    • ResettableRingBuffer<T>.Enumerator
    • RingBuffer<T>
    • RingBuffer<T>.Enumerator
    • SceneAttribute
    • ScrollbarValueSetter
    • SingletonScriptableObject<T>
    • SmoothCameraTarget
    • TimedOperation
    • UIntRange
    • Vector2Range
  • GameKit.Dependencies.Utilities.Types.CanvasContainers
    • ButtonData
    • ButtonData.PressedDelegate
    • FloatingContainer
    • FloatingImage
    • ImageButtonData
    • ResizableContainer
  • GameKit.Dependencies.Utilities.Types.OptionMenuButtons
    • FloatingOptions

Class LatencySimulator

Inheritance
System.Object
LatencySimulator
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: FishNet.Managing.Transporting
Assembly: FishNet.Runtime.dll
Syntax
[Serializable]
public class LatencySimulator

Methods

AddOutgoing(Byte, ArraySegment<Byte>, Boolean, Int32)

Adds a packet for simulation.

Declaration
public void AddOutgoing(byte channelId, ArraySegment<byte> segment, bool toServer = true, int connectionId = -1)
Parameters
Type Name Description
System.Byte channelId
System.ArraySegment<System.Byte> segment
System.Boolean toServer
System.Int32 connectionId

GetEnabled()

Gets the enabled value of simulator.

Declaration
public bool GetEnabled()
Returns
Type Description
System.Boolean

GetLatency()

Gets the latency value.

Declaration
public long GetLatency()
Returns
Type Description
System.Int64

GetOutOfOrder()

Out of order chance, 1f is a 100% chance to occur.

Declaration
public double GetOutOfOrder()
Returns
Type Description
System.Double

GetPacketLost()

Gets packet loss chance. 1f is a 100% chance to occur.

Declaration
public double GetPacketLost()
Returns
Type Description
System.Double

Initialize(NetworkManager, Transport)

Declaration
public void Initialize(NetworkManager manager, Transport transport)
Parameters
Type Name Description
NetworkManager manager
Transport transport

IterateOutgoing(Boolean)

Simulates pending outgoing packets.

Declaration
public void IterateOutgoing(bool toServer)
Parameters
Type Name Description
System.Boolean toServer

True if sending to the server.

RemovePendingForConnection(Int32)

Removes pending or held packets for a connection.

Declaration
public void RemovePendingForConnection(int connectionId)
Parameters
Type Name Description
System.Int32 connectionId

Reset()

Stops both client and server.

Declaration
public void Reset()

SetEnabled(Boolean)

Sets the enabled value of simulator.

Declaration
public void SetEnabled(bool value)
Parameters
Type Name Description
System.Boolean value

New value.

SetLatency(Int64)

Sets a new latency value.

Declaration
public void SetLatency(long value)
Parameters
Type Name Description
System.Int64 value

Latency as milliseconds.

SetOutOfOrder(Double)

Sets out of order chance. 1f is a 100% chance to occur.

Declaration
public void SetOutOfOrder(double value)
Parameters
Type Name Description
System.Double value

New Value.

SetPacketLoss(Double)

Sets packet loss chance. 1f is a 100% chance to occur.

Declaration
public void SetPacketLoss(double value)
Parameters
Type Name Description
System.Double value

New Value.

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