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  • FishNet
    • InstanceFinder
  • FishNet.Authenticating
    • Authenticator
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    • IBroadcast
  • FishNet.Broadcast.Helping
    • BroadcastHandlerBase
  • FishNet.CodeGenerating
    • AllowMutableSyncTypeAttribute
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    • DefaultDeltaReaderAttribute
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  • FishNet.Component.Animating
    • NetworkAnimator
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    • ColliderRollback
    • RollbackManager
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    • DistanceCondition
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    • RigidbodyType
  • FishNet.Component.Scenes
    • DefaultScene
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    • PlayerSpawner
  • FishNet.Component.Transforming
    • DetachableNetworkTickSmoother
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  • FishNet.Component.Utility
    • BandwidthDisplay
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  • FishNet.Connection
    • NetworkConnection
    • NetworkConnectionExtensions
  • FishNet.Managing
    • NetworkManager
    • NetworkManager.HostIterationOrder
    • NetworkManager.PersistenceType
    • NetworkManagerExtensions
    • RemoteTimeoutType
  • FishNet.Managing.Client
    • ClientManager
    • ClientObjects
  • FishNet.Managing.Debugging
    • DebugManager
  • FishNet.Managing.Logging
    • LevelLoggingConfiguration
    • LoggingConfiguration
    • LoggingType
  • FishNet.Managing.Object
    • DualPrefab
    • ManagedObjects
  • FishNet.Managing.Observing
    • ObserverManager
  • FishNet.Managing.Predicting
    • PredictionManager
    • PredictionManager.PostPhysicsSyncTransformDel
    • PredictionManager.PostReconcileDel
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    • PredictionManager.PrePhysicsSyncTransformDel
    • PredictionManager.PreReconcileDel
    • PredictionManager.PreReplicateReplayDel
    • PredictionManager.ReconcileDel
    • PredictionManager.ReplicateReplayDel
    • ReplicateStateOrder
  • FishNet.Managing.Scened
    • ClientPresenceChangeEventArgs
    • DefaultSceneProcessor
    • EmptyStartScenesBroadcast
    • LoadOptions
    • LoadParams
    • LoadQueueData
    • PreferredScene
    • ReplaceOption
    • SceneLoadData
    • SceneLoadEndEventArgs
    • SceneLoadPercentEventArgs
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    • SceneLookupData
    • SceneManager
    • SceneProcessorBase
    • SceneScopeType
    • SceneUnloadData
    • SceneUnloadEndEventArgs
    • SceneUnloadStartEventArgs
    • UnloadedScene
    • UnloadOptions
    • UnloadOptions.ServerUnloadMode
    • UnloadParams
    • UnloadQueueData
  • FishNet.Managing.Server
    • ClientConnectionChangeBroadcast
    • ConnectedClientsBroadcast
    • KickReason
    • ServerManager
    • ServerObjects
  • FishNet.Managing.Statistic
    • NetworkTrafficArgs
    • NetworkTraficStatistics
    • StatisticsManager
  • FishNet.Managing.Timing
    • EstimatedTick
    • EstimatedTick.OldTickOption
    • PhysicsMode
    • PreciseTick
    • PreciseTickExtensions
    • PreciseTickSerializer
    • TickRounding
    • TickType
    • TimeManager
  • FishNet.Managing.Transporting
    • IntermediateLayer
    • LatencySimulator
    • TransportManager
  • FishNet.Managing.Utility
    • Packets
  • FishNet.Object
    • ClientAttribute
    • DataOrderType
    • DespawnType
    • EmptyNetworkBehaviour
    • GlobalPreserveOwnedObjects
    • NetworkBehaviour
    • NetworkObject
    • NetworkObject.HostVisibilityUpdatedDelegate
    • NetworkObjectIdComparer
    • NetworkPreserveOwnedObjects
    • ObserversRpcAttribute
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    • ReplicateStateExtensions
    • RpcAttribute
    • ServerAttribute
    • ServerRpcAttribute
    • TargetRpcAttribute
    • TransformProperties
    • TransformPropertiesCls
    • TransformPropertiesFlag
    • TransformPropertiesOptionExtensions
  • FishNet.Object.Prediction
    • AdaptiveInterpolationType
    • ChildTransformTickSmoother
    • IReconcileData
    • IReplicateData
    • PredictionigidbodySerializers
    • PredictionRigidbody
    • PredictionRigidbody.AllForceData
    • PredictionRigidbody.EntryData
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    • ReconcileAttribute
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  • FishNet.Object.Synchronizing
    • ByteSyncVar
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    • ICustomSync
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    • LongSyncVar
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    • SyncDictionary<TKey, TValue>
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    • Vector3SyncVar
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  • FishNet.Observing
    • HostVisibilityUpdateTypes
    • NetworkObserver
    • NetworkObserver.ConditionOverrideType
    • ObserverCondition
    • ObserverConditionType
  • FishNet.Serializing
    • AutoPackType
    • DeltaSerializerOption
    • DeltaSerializerOptionExtensions
    • PooledReader
    • PooledWriter
    • Reader
    • Reader.DataSource
    • ReaderPool
    • SubStream
    • Writer
    • WriterPool
  • FishNet.Transporting
    • Channel
    • ClientConnectionStateArgs
    • ClientReceivedDataArgs
    • ConnectedClientsArgs
    • IPAddressType
    • LocalConnectionState
    • RemoteConnectionState
    • RemoteConnectionStateArgs
    • ServerConnectionStateArgs
    • ServerReceivedDataArgs
    • Transport
    • TransportConsts
  • GameKit.Dependencies.Utilities
    • ApplicationState
    • Arrays
    • BasicQueue<T>
    • Booleans
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    • Particles
    • PointerMonoBehaviour
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    • ResettableCollectionCaches<T>
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    • Strings
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    • UInts
    • Vectors
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  • GameKit.Dependencies.Utilities.ObjectPooling
    • ListStack<GameObject>
    • ObjectPool
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  • GameKit.Dependencies.Utilities.ObjectPooling.Examples
    • Projectile
    • ProjectileSpawner
  • GameKit.Dependencies.Utilities.Types
    • ByteRange
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    • CanvasGroupFader.FadeGoalType
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    • DDOL
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    • RectTransformResizer.ResizeData
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    • SceneAttribute
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    • SmoothCameraTarget
    • TimedOperation
    • UIntRange
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  • GameKit.Dependencies.Utilities.Types.CanvasContainers
    • ButtonData
    • ButtonData.PressedDelegate
    • FloatingContainer
    • FloatingImage
    • ImageButtonData
    • ResizableContainer
  • GameKit.Dependencies.Utilities.Types.OptionMenuButtons
    • FloatingOptions

Class EstimatedTick

Inheritance
System.Object
EstimatedTick
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: FishNet.Managing.Timing
Assembly: FishNet.Runtime.dll
Syntax
public class EstimatedTick

Properties

IsLastRemoteTickOrdered

True if LastRemoteTick is equal to RemoteTick. This would indicate that the LastRemoteTick did not arrive out of order.

Declaration
public bool IsLastRemoteTickOrdered { get; }
Property Value
Type Description
System.Boolean

IsUnset

True if value is unset.

Declaration
public bool IsUnset { get; }
Property Value
Type Description
System.Boolean

LastRemoteTick

Last remote tick received regardless if it was out of order or a duplicate.

Declaration
public uint LastRemoteTick { get; }
Property Value
Type Description
System.UInt32

LocalTick

Local tick when this was last updated.

Declaration
public uint LocalTick { get; }
Property Value
Type Description
System.UInt32

RemoteTick

Last remote tick this was updated with that was not out of order or a duplicate.

Declaration
public uint RemoteTick { get; }
Property Value
Type Description
System.UInt32

Methods

Initialize(TimeManager, UInt32, UInt32, UInt32)

Initializes this EstimatedTick with values.

Declaration
public void Initialize(TimeManager tm, uint remoteTick = 0U, uint lastRemoteTick = 0U, uint localTick = 0U)
Parameters
Type Name Description
TimeManager tm
System.UInt32 remoteTick
System.UInt32 lastRemoteTick
System.UInt32 localTick

IsCurrent(TimeManager)

True if values were updated this tick.

Declaration
public bool IsCurrent(TimeManager tm = null)
Parameters
Type Name Description
TimeManager tm
Returns
Type Description
System.Boolean

LocalTickDifference(TimeManager)

Number of ticks LocalTick is being current LocalTick.

Declaration
public uint LocalTickDifference(TimeManager tm = null)
Parameters
Type Name Description
TimeManager tm
Returns
Type Description
System.UInt32

Reset()

Resets values to unset and clears the NetworkManager.

Declaration
public void Reset()

ResetTicks()

Resets only tick values, leaving type references.

Declaration
public void ResetTicks()

Update(TimeManager, UInt32, EstimatedTick.OldTickOption, Boolean)

Updates values.

Declaration
public bool Update(TimeManager tm, uint remoteTick, EstimatedTick.OldTickOption oldTickOption = EstimatedTick.OldTickOption.Discard, bool resetValue = true)
Parameters
Type Name Description
TimeManager tm

TimeManager to use.

System.UInt32 remoteTick

Remote tick being updated.

EstimatedTick.OldTickOption oldTickOption

How to handle remoteTick if it is old.

System.Boolean resetValue

True to reset Value based on this information. False will allow Value to continue to to estimate tick based on the last reset.

Returns
Type Description
System.Boolean

True if was able to update values.

Update(UInt32, EstimatedTick.OldTickOption, Boolean)

Updates values.

Declaration
public bool Update(uint remoteTick, EstimatedTick.OldTickOption oldTickOption = EstimatedTick.OldTickOption.Discard, bool resetValue = true)
Parameters
Type Name Description
System.UInt32 remoteTick

Remote tick being updated.

EstimatedTick.OldTickOption oldTickOption

How to handle remoteTick if it is old.

System.Boolean resetValue

True to reset Value based on this information. False will allow Value to continue to to estimate tick based on the last reset.

Returns
Type Description
System.Boolean

True if was able to update values.

UpdateValue()

Updates Value based on current ticks. This is typically used when you want to control when Value is reset through the Update methods.

Declaration
public void UpdateValue()

Value(TimeManager)

Current estimated value.

Declaration
public uint Value(TimeManager tm = null)
Parameters
Type Name Description
TimeManager tm
Returns
Type Description
System.UInt32

Value(out Boolean, TimeManager)

Current estimated value. Outputs if value is current.

Declaration
public uint Value(out bool isCurrent, TimeManager tm = null)
Parameters
Type Name Description
System.Boolean isCurrent

True if the value was updated this local tick.

TimeManager tm
Returns
Type Description
System.UInt32
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